Final Fantasy does not need to look like a movie to get noticed

Resonance brings a Brave Exvius story to HD-2D. The new Final Fantasy embraces pixels to give fresh life to an adventure that began on mobile.

A sheet of paper becomes a blue valley of mountains and pixels, viewed by a small traveler silhouette.
Original AI-generated conceptual illustration for MaisFPS; not official imagery or a game screenshot.

Anyone who knows Final Fantasy through the grand battles and near-realistic characters of its recent games may find Resonance surprising. The new RPG arrived on October 22, 2026, for PC, PS5, Xbox Series X|S, Switch and Switch 2, with characters made of pixels. The choice becomes more interesting when you learn where the adventure comes from: a mobile game.

First, some context for newcomers. Final Fantasy is a series of Japanese role-playing games, or JRPGs, known for parties of heroes, fantasy worlds and stories that follow those characters for many hours. Resonance uses turn-based battles: players choose commands and consider the order of actions, rather than relying solely on how quickly they can press buttons.

Pixel-art characters in a battle with beams of light in Final Fantasy Resonance.
Final Fantasy Resonance promotional image / Square Enix. © SQUARE ENIX.

The visual style has a name too: HD-2D. It combines pixel-art characters, with their visible little squares, with three-dimensional environments and modern lighting and depth effects. The art preserves the appearance of older games while gaining tools that help environments and characters stand out. Resonance is the first Final Fantasy officially presented in this style.

There is an intriguing detail in its production. According to Square Enix, the opening and other cinematics use 3D computer graphics rendered in pixel form. So not everything that looks like an old drawing was produced like an old drawing. Current technology is working to preserve precisely what other games try to hide: the pixel.

I find that choice more interesting than trying to bring every face closer to human appearance. A recognizable art direction helps give a world personality before we even learn its rules. It also lets the series explore different ways of presenting an adventure without making realism an obligation. Cinematic scenes still have a place here; looking like filmed footage is a separate choice.

The story provides a second reason to pay attention. Resonance adapts the first story arc of Final Fantasy Brave Exvius, originally released for mobile devices. Square Enix says the experience has been extensively rebuilt for consoles. The adventure involves protecting crystals and confronting Veritas of the Dark, who threatens the world. It is familiar territory for the series, now offered in another form.

To me, this kind of adaptation has more value when it lets us discover characters and events that some players missed. Nostalgia can draw in anyone who recognizes a chocobo, the yellow bird used as a mount in the series, but a story also needs to hold the interest of someone seeing that creature for the first time.

Without a full assessment of the game, it is too early to say whether Resonance achieves that. What deserves attention at launch is the combination: a story from mobile receives a presentation that embraces its pixels. Anyone curious can start with the free demo, which includes the first chapter and lets players carry their progress into the full game. Perhaps the best memory this Final Fantasy can offer is an adventure the player has yet to discover.

Sources

Official gameplay trailer

Watch the gameplay trailer on Square Enix’s official channel.

Join the conversation

O seu endereço de e-mail não será publicado. Campos obrigatórios são marcados com *

Este site utiliza o Akismet para reduzir spam. Saiba como seus dados em comentários são processados.